Tiling surfaces created for TLotR: Gollum. To be used as secondary tiling patterns in engine, to displace building blocks in ddc or as alpha when sculpting/texturing. The initial alpha was created in Photoshop, then transferred into 3d using Zbrushs "Make 3d" function and touched up before creating the final maps in Painter. Thanks to the team for their support and Mathias Fischer for the art direction.